
Within the context of the dynamic pavilion's design, acting as a canopy hut for the public, a profound inquiry arises: Is architecture an instrument of play, or does play serve as the defining element of spatial experience? The pavilion's playful design aesthetics not only provide shelter but also challenge intangible realities such as time, gravity, and shadows. Against the backdrop of iconic landscapes, including Henri Moore’s sculpture and Frank Gehry’s museum expression, the pavilion seeks to seamlessly blend with the picturesque park experience. By embracing the interplay between concave and convex forms, both in the floor and the canopy, the pavilion creates a dynamic and engaging space. Departing from conventional structural grids, it employs a randomized placement of glulam structural columns to construct a picturesque quality, intensifying the user's inner experience. In essence, the pavilion transforms into more than a static architectural entity, becoming an interactive and playful space that challenges traditional notions of spatial design.
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House of Play Pavilion
Addition to the Cultural typology of Grange Park
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Function: Pavilion | Entertainment
Date: September 2017 - December 2017
Course: Design studio II - ASC301
Instructor: Masha Etkind
Site: Garange Park, Toronto
